Thursday, June 28, 2012

Short but sweet!

Phew, haven't updated this blog in a while! I took on a couple of big projects this summer that will take a while to finish, so here are a few little things I did in the meantime.

My character Kukulkan, Jake the snake's dad. These were lines for a collaboration with the extremely talented Ignacio, whose colors are here!

Bust shots of four other characters of mine. I've been working on people and portraits in my spare time because they've always been sort of a weak spot for me... But I'm happy with the two on the right!

Lineart for a massive collaboration with Ignacio and 150 other artists to draw all 151 gen I pokémon. I would have loved to draw Wartortle but it was taken... Fearow is good too.

Something that I'm going to color digitally of Po traveling through her moon calendar.

Even more of my own characters. There's been a lot of fun character design in TV animation lately, and I wanted to get back into shapes a little bit. For these guys, they each have a few physical traits in common, so I wanted to give them distinct differences in appearance and personality. Really enjoyed this one.

Saturday, May 12, 2012

Graphic Illustration

This was one of my favorite classes, and definitely the one that I had the most ambition for. Unfortunately, I wasn't able to devote as much time to it as I would have liked between senior port and my other classes. But here is the work I was able to do!

Our first assignment was to design a matching set of three skateboard decks. I liked a drawing I did for Dedramo 2011 so I expanded it for this project: a ghost and her three pets.

And the preliminary sketches:

Then we needed to make a children's menu for an existing or made-up restaurant. I don't think La Torera exists, but in any case this is all made up. I had a lot of fun drawing the characters, especially on the desserts page.

And my sketches, organized in print format:

Our third project was to design the playing board for any board game. I really just wanted to draw lots and lots of sharks, so I made a super simple game that would work around my art.

The colors were done in photoshop, but the lineart for everything but the paths was done with micron pens on marker paper. Even though it's nice to have control over my lines with illustrator, it was a lot of fun to work more quickly and freely by hand. Here's the lineart I did:

If I could go back and add to this project, I would love to make a box design for this game. It'd be kind of fun to make little pieces, too.

The last assignment was a simple toy turnaround. I had a lot of ideas for toys based on the cast of my story Jake the Snake, but of course I only had time to do one, so I settled on Sally. If I could do it again, I would design her so she wouldn't be so difficult to make, but she was a lot of fun to turn around.

Sketches for her and for the other toys I would have liked to make:

Tuesday, May 8, 2012

Senior Portfolio 2

Seven pieces either done or in progress for this semester.

For this one, I was experimenting with illustrating a common dream sensation instead of a particular dream specific to me. It turned out to be a great exercise in loosening up and being less afraid of color, something that I'd like to pursue more in my art. This piece is about the dream situation of being chased, pursued, or hunted by something.

My preliminary work:

I continued my sentient train piece with the second out of three images, where the train turns and follows me onto my street.

This piece is the second out of two images I have for a dream where aliens came and enlarged mundane children's objects such as dolls, rocking horses, and carriages in order to take over. While in the dream, I looked down the street and saw this.

And here are some pieces that are still in-progress:

process work for old senior port pieces

Since I'm posting a lot of process work, I thought it would be interesting to back into some of my old dream pieces.

Mushroom Man:

The final piece:

Ghost Dog:


Halloween Train I:

This was actually my second trial doing the final piece. I was trying to figure out my medium while working at an awkward size. The drawing was completely lost as well, so I threw it out entirely and started over.

The final piece:

Background Painting

This was such an incredible class. Lou Police is an incredible mentor, definitely one of the best teachers I've had here at LCAD.

The way his class works is you pick an existing story and change the setting or era. You pick an artist or two as your aesthetic touchstone(s) and design backgrounds based on significant points in the story. I set the biblical story of Moses (prior to Mt Sinai) in 15th/16th centuryish southwestern Germany, in the Alps and Black Forest. My touchstones were Samurai Jack backgrounds and a little bit of Eyvind Earle.

This first background is after Moses has killed someone and left his adoptive home for the desert.

I started with ten very rough thumbnails and narrowed them down to my favorites:

And then made more concrete decisions.

The second story point is where Moses comes across a burning tree and speaks with God.

My third piece is of Moses' mother leaving him in a basket in the river.

And finally, Moses parts the Alps.

For this piece I didn't have a clear idea in my head of what the color palette would be like, nor could I find reference for mountains splitting down the middle, haha. I did a lot of color exploration as a result: